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- __/ CONNECTIONS! __/
-
- ---+--- ALFRED CHICKEN Full Docmentation ---+---
-
- I must admit, I was suprised to see no-one had bothered to release the
- doc's for this little decent game?! Whats up, haha ok well the
- HIPHOP-CONNECTIONS is ere again, with manually typed docs not lame
- scanner piss easy lazy methods!
-
- MANUAL SUPPLIED BY : HIPHOP CONNECTIONS[2TUFF]/PHANTASM
- GAME CRACKED BY : QUARTEX, PARADOX, CRYSTAL
-
- THE MEKA-CHICKEN THREAT
- #######################
-
- We the MEKA-CHICKENS have eggnapped Billy and his brothers to use in
- our evil cloning experiments!!
-
- P.S. We have Floella too.
-
- HOW TO CONTROL ALFRED
- #####################
-
- Use a joystick plugged into game port 2.
-
- LEFT and RIGHT - As you would expect, moving the joystick left and right
- moves Alfred left and right!
-
- UP - Moving the joystick up while standing will make Alfred jump, the
- longer the joystick is held up the higher he will go.
-
- If alfred has bounced off a pring moving the joystick up will give
- him extra lift.
-
- When falling, moving the joystick up will make Alfred flap his wings,
- allowing him to fall at a reduced rate.
-
- DOWN - Moving the joystick down while standing will make Alfred peck.
-
- If Alfred is standing in front of a doorway, moving the joystick
- down will make Alfred go through the door.
-
- When falling, moving the joystick down makes Alfred dive bomb.
- This is the way to destroy the monsters but be careful, some
- monsters have a defence against it.
-
- IN WATER - When Alfred is in the water he swims by moving the joystick
- UP to go up, DOWN to go down, LEFT to go left and RIGHT to
- go right.
-
- IN THE MEKA-BUSTER - When Alfred is in the MEKA-BUSTER he flies by
- moving the joystick UP to go UP, DOWN to go down
- LEFT to go left and RIGHT to go right.
-
- JOYSTICK BUTTON - If Alfred finds a pot of jam in the level, pressing
- the joystick button will fire bombs.
-
- When Alfred is battling with a MEKA-CHICKEN in the
- MEKA-BUSTER, pressing the joystick button will fire
- a large bullet.
-
- `P' KEY - Pressing the `P' key on the keyboard at any time while
- playing will pause the game. Press `P' key again to
- carry on playing.
-
- ESC KEY - Pressing the ESC key on the keyboard at any time while playing
- will quit the current game and being played.
-
- # JOIN IN THE ADVENTURE #
-
- BEFORE PLAYING THE GAME
- #######################
-
- Make sure your Amiga is turned off and insert Disk 1 into the disk drive.
- Switch on your Amiga, the game will load. Insert Disk 2 into the disk
- drive when the game asks you to and press the joystick button.
-
- TITLE SCREEN
-
- Press the joystick button while the title screen is displayed to view
- the Options screen.
-
- OPTIONS SCREEN
-
- Move the joystick up and down to move through the options and press the
- joystick button to select the option. If you select `RE-TRY' then
- moving the joystick right adds one credit and moving the joystick left
- takes one credit away.
-
- SCORE CHART
-
- The Score chart displays the highest score for each level and the
- highest score for the entire game.
-
- TO COMPLETE THE MISSION
- #######################
-
- BALLOONS
-
- Alfred must find and release all the balloons on each level. The last
- one will take him to Mr Pekles' space lab where he will be awarded
- points and extras according to the bonuses collected.
-
- DIAMONDS
-
- Diamonds and Floella's favorite. Collect them to earn extra points.
- There are sixty on each level, if all are collected then Mr Pekles will
- award one extra life.
-
- DOORWAYS
-
- Connecting the rooms on each level are doors. Some lead to secret rooms
- so try them all!
-
- BUTTONS
-
- Buttons, when pushed will turn certain blocks on or off thus giving
- Alfred access to other parts of the level.
-
- BONUSES
-
- On each level there are bonuses to collect. One extra life is awarded by
- Mr Pekles for every hundred collected. Look out for the following:
-
- MR PEKLES SPACE LAB
-
- This is where Mr Pekles awards Alfred for his bravery.
-
- ON/OFF BLOCKS
-
- Alfred can affect some things in the game by pecking these blocks.
-
- SPRINGS
-
- Alfred can use the springs to reach high or normally inaccessible places.
- When Alfred jumps onto a spring it will automatically bounce him into
- the air, unless he floats onto it gently by flapping his wings. If you
- move the joystick up while Alfred is ascending then he will go further
- up.
-
- ICE
-
- Alfred can peck through the ice, or alternatively he can dive bomb
- through it which is much faster.
-
- MR PERSONALITY
-
- Alfred can peck the On/Off block to turn the TV set on and get
- Mr Personality to speak. He can then ride on the BLAHs.
-
- HELPFUL OBJECTS
- ###############
-
- WATERING CAN
-
- There is one in each of the worlds. Some are very well hidden so look
- hard. Mr Pekles will award one extra life for every can found.
-
- CAN O' WORMS
-
- When collected, this gives Alfred a worm that spins around him killing
- monsters and breaking through ice-blocks.
-
- EGG CUP
-
- When collected this gives on extra life.
-
- PRESENT
-
- When collected this makes Alfred invincible for a short while.
-
- POP CAN
-
- Alfred can use this as a platform. These can withstand the Terrasawus
- for a short while.
-
- LOG
-
- Use this to slow down the Terrasawus.
-
- CLOCK
-
- When collected this gives 150 extra time units.
-
- BONUS GAME & GAME SCREEN
- ########################
-
- BONUS GAME
-
- After completing a level or defeating a MEKA-CHICKEN Alfred will fly up
- to Mr Pekles space lab. On his way he will encounter lots of floating
- presents; he will get 50 points for each one he collects. If all the
- presents are collected then Mr Pekles will award one extra life.
-
- GAME SCREEN
-
- Some very important information appears at the bottom of the game
- screen which may help Alfred.
-
- 1. Score
- 2. Number of balloons left to collect
- 3. Bonus time remaining
- 4. Number of diamonds remaining
- 5. Number of Alfreds remaining
-
- THE ENEMY CHARACTERS
- ####################
-
- Here are some of the enemy characters Alfred will encounter, but
- watch out - there are many more waiting to hinder the mission!
-
- MINO THE WHALE
-
- This engine propelled monster is found underwater. If Alfred comes
- into conect he will meet a watery demise.
-
- ALICE LADYBIRD
-
- When Alfred dive bombs Alice she will spin upside down for a short
- while. At this point if Alfred pecks her she will bounce across
- the screen, or if he dive bombs her again then he will be bounced
- into the air.
-
- MAG-MINE
-
- The Mag-Mine can be activated and de-activated by pecking the On/Off
- block. When active it is attracted to ALfred, the only time Alfred
- can touch the Mag-Mine is in a dive bomb which will bounce him up
- into the air. Using this Alfred can get to places which are
- normally inaccessible.
-
- BYRON SNAIL
-
- He looks harmless enough but if Alfred touches him he will prove
- himself to be deadly.
-
- JACK-IN-A-BOMB
-
- Jack fires bombs out of his mouth. When shot he will hide in his
- box; Alfred can then stand on the box ready to be sprung into the
- air when Jack re-appears.
-
- WALL OF DEATH
-
- The wall of death descends from the ceiling. If Alfred is trapped
- underneath he will be crushed. The direction of the wall can be
- reversed by pecking the On/Off block.
-
- CONTROL MINE
-
- The control mine is controlled by the control block, depending on
- the direction the arrow is pointing. The control mine is the only
- thing that can break through the grim blocker.
-
- GRIM BLOCKER
-
- The Grim Blocker is normally found blocking Alfreds' path.
-
- CONTROL BLOCK
-
- If Alfred pecks the control it will change into an arrow. If pecked
- again the arrows direction will change in a clockwise or anti
- clockwise direction depending on which side Alfred is standing.
-
- THE TERRASAWUS
-
- The Terrasawus buzzes its way through the level, if it touches Alfred
- then it's goodbye!
-
- THE EVIL MEKA-CHICKENS
- ######################
-
- They designed and built all the obstacles to try and stop Alfred from
- ever rescuing Billy and his brothers. Alfred must fight and defeat
- all of the MEKA-CHICKENS before his mission is complete.
-
- When Alfred comes across a MEKA-CHICKEN he will fly in his MEKA-BUSTER
- ship which fires large bullets. They only have one weak point so find
- it and blast away!
-
- MR PEKLES' HINTS AND TIPS
- #########################
-
- MR PEKLES' SECRET ROOM
-
- On each level, if you look hard enough, you will find a door to my
- secret room. When inside, if you answer the telephone i will give
- you a pot of jam!
-
- POT OF JAM
-
- This special jam pot (strawberry - your favorite!) will enable you to
- fire bombs at the monsters. The bombs can also be used to help find
- secret blocks, collect bonuses, shoot control blocks and activate
- or de-activate On/Off blocks!
-
- MOVING PLATFORMS
-
- Some platforms follow paths around the map. You can spot these by the
- dotted line showing their path!
-
- MORE SECRETS
-
- There are loads of secret and hidden parts to your mission. Things that
- can be triggered by shooting them, invisible springs that appear when
- landed on, walls that can be walked through and lots more!
-
- YoU'vE ReAd ThE BoOk, NoW PlAy ThE GaMe!
-
- Game Designed by Twilight
- Programmed by Andrew Swann
- Graphics by Peter Tattersall and Wayne Billingham
- Music and Sound effects by David Whittaker and Mark Knight
- Manual written by Twilight
- Software Producer - Steve Whittle
- Product Manager - Karl Fitzhugh
-
- DOCUMENTATION TYPED UP [MANUALLY] BY : HIPHOP CONNECTIONS [2TUFF]
-
- Remember this point!
-
- People love to use you!
-
-
-